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Job Description
31st Union is seeking a Senior Animation Engineer to contribute to the development of animation systems for a multiplatform & multiplayer AAA title, Project ETHOS. The ideal candidate will collaborate with designers, artists, and engineers to create innovative and high-performance animation systems that bring characters and worlds to life.He will be responsible for developing and optimizing systems for character movement, animation blending, procedural animation, and more. He will work across various systems including player control, AI-driven animation, and in-game tools, ensuring that animations are tightly integrated with game mechanics and provide a seamless experience for players.Role involves:
  • Designing, developing, and optimizing animation systems for a AAA game.
  • Collaborating with animation, art, and gameplay teams.
  • Integrating animation systems with other gameplay systems.
  • Refining and optimizing animation performance.
  • Leading the creation of tools and workflows to streamline the animation process.
Requirements:
  • Strong proficiency in C++ and experience with game engine internals.
  • Expertise in animation systems, including blend trees, procedural animation, IK, and animation state machines.
  • Experience optimizing and refining animation performance on PC and console platforms.
  • Solid understanding of 3D math and physics.
  • Proven ability to collaborate with cross-disciplinary teams.
  • Experience working with Unreal Engine 4/5.
  • Experience working with Unreal Engine’s Gameplay Ability System (GAS).
  • Proven track record of working on shipped AAA titles.
  • Familiarity with animation middleware.
  • Experience with performance profiling and optimization tools for animation systems.
Role offers:
  • Opportunity to work on Project ETHOS, a new free-to-play, 3rd person rogue-like hero shooter.
  • Chance to contribute to a diverse team of developers.
  • Competitive pay range and benefits package.
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