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Job Description

PlayStation is seeking a Principal Audio Programmer to lead audio technology development projects within PlayStation Studios. The role involves providing end-to-end audio solutions to game teams and platform stakeholders, driving best practices, and owning the quality and delivery of cutting-edge audio technology features. The candidate will liaise with multiple external departments to foster relationships and drive external audio technologies.

Role Involves:

  • Scheduling, overseeing, and directly building tech features used on multiple game titles simultaneously.
  • High-level collaboration with other game production departments and platform teams.
  • Developing workflows to be used by external departments such as sound and music.
  • Working with management to improve department functionality.
  • Overall delivery of audio technology for department, studios, and platform.
  • Technical support for more junior team members.
  • Future development of audio systems to be used on multiple projects.
  • Driving external audio technology development.

Requirements:

  • Minimum 7-10 years of front-line console/PC development experience and/or plugin/DAW development.
  • In-depth knowledge of all game systems including streaming systems, multithreading, physics, IO, AI, animation etc.
  • Plugin and UI development experience.
  • Passionate about audio and video games.
  • Expert in C++ and object-oriented design.
  • Experience of C#, Python, LUA, or other scripting languages.
  • In-depth knowledge of 3D mathematics.
  • In-depth knowledge of acoustics and digital signal processing.
  • In-depth knowledge of audio middleware (FMOD, Wwise).
  • Experience in DSP and plugin design.
  • Excellent written and verbal communication skills.

Role Offers:

  • Opportunity to lead audio technology development at PlayStation Studios.
  • Chance to work on cutting-edge audio technology features.
  • Collaboration with multiple internal and external teams.
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