Job Description
PlayStation is seeking a Principal Audio Programmer to lead audio technology development projects within PlayStation Studios. The role involves providing end-to-end audio solutions to game teams and platform stakeholders, driving best practices, and owning the quality and delivery of cutting-edge audio technology features. The candidate will liaise with multiple external departments to foster relationships and drive external audio technologies.
Role Involves:
- Scheduling, overseeing, and directly building tech features used on multiple game titles simultaneously.
- High-level collaboration with other game production departments and platform teams.
- Developing workflows to be used by external departments such as sound and music.
- Working with management to improve department functionality.
- Overall delivery of audio technology for department, studios, and platform.
- Technical support for more junior team members.
- Future development of audio systems to be used on multiple projects.
- Driving external audio technology development.
Requirements:
- Minimum 7-10 years of front-line console/PC development experience and/or plugin/DAW development.
- In-depth knowledge of all game systems including streaming systems, multithreading, physics, IO, AI, animation etc.
- Plugin and UI development experience.
- Passionate about audio and video games.
- Expert in C++ and object-oriented design.
- Experience of C#, Python, LUA, or other scripting languages.
- In-depth knowledge of 3D mathematics.
- In-depth knowledge of acoustics and digital signal processing.
- In-depth knowledge of audio middleware (FMOD, Wwise).
- Experience in DSP and plugin design.
- Excellent written and verbal communication skills.
Role Offers:
- Opportunity to lead audio technology development at PlayStation Studios.
- Chance to work on cutting-edge audio technology features.
- Collaboration with multiple internal and external teams.