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Job Description

This is a contract position at PlayStation. They are seeking a Designer to help produce high-quality experiences within their games. The candidate will work with design, engineering, art, and animation teams to create varied and compelling mission experiences, from initial block out to final playable content. This individual will be responsible for developing designs for layout, content, combat, and systems for an assigned project, and implementing these designs in game. This includes taking designs through pitch, concept, implementation, bug fixing, balance, and polish phases.

Role involves:

  • Creating clear and concise, visually oriented design materials that explain mechanics, systems, and features.
  • Pitching and presenting designs to the team and department heads.
  • Exploring multiple potential solutions to a problem by creating rapid prototypes, evaluating from a player perspective, and iterating as needed.
  • Developing and communicating layout, content, or system designs through written documentation, visual design materials, and verbal presentations.
  • Building basic level layout; work with the Art team on how to evolve the design in order to meet each discipline's goals and deadlines.
  • Implementing gameplay and game structure; works with Gameplay Programming team to deliver content that meet each disciplines goals and deadlines.
  • Following up with multiple departments on progress of missions or features and updates team as needed through various mediums.
  • Addressing bugs and gameplay issues to assure a stable and polished product.
  • Helping assess progress, quality, and user friendliness of project via methods such as usability testing, focus tests and in-house play tests.
  • Providing constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how information may be implemented or held for future products.
  • Developing compelling linear gameplay scenarios or open world activities that tightly integrate other systems like, level layout, narrative, combat, and progression.

Requirements:

  • 5+ years of design experience, largely focused on level, mission, and open world activity design.
  • Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Scripting experience in visual scripting editors like Blueprint is a plus.
  • Working knowledge of Microsoft Office Suite.
  • Very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.
  • Ability to work with remote teams from different time zones.

Role offers:

  • Opportunity to work on PlayStation games.
  • Remote work.
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PlayStation Global

PlayStation, a global leader in entertainment, is responsible for the PlayStation family of products and services, including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, and PlayStation Studios software titles. As part of Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation, PlayStation is committed to innovation, technology, and providing an inclusive and empowering environment for its global team. The company values diversity and encourages individuals with a passion for play to explore opportunities within its organization.

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