Job Description
Rockstar Games is seeking a Principal Technical Artist to join their development team in Leeds. The role involves developing new tools and technologies, improving pipelines, and managing complex workflows for game assets. The ideal candidate will collaborate with fellow Technical Artists and related departments to support the Animation team and push engine features forward.
Responsibilities:
- Design, develop, and support animation tools and pipelines in DCC and standalone contexts.
- Develop automated solutions to process data without user input.
- Provide feedback during code reviews and mentorship.
- Write clear documentation for tools and workflows created.
- Work with Runtime and Animation teams to push engine features forward.
- Help problem solve and diagnose unexpected issues effecting animators.
Requirements:
- 8+ years of professional experience as a Technical Artist or similar role writing tools.
- Experience working through a full production cycle of a released game or equivalent experience working on long term projects or toolsets.
- Experience mentoring more junior team members.
- A strong understanding of coding UI using PySide or PyQt including use of advanced features.
- A strong understanding of the underlying math that 3D animation systems utilize.
- A strong understanding of software engineering concepts and patterns.
- Strong problem-solving skills and ability to think outside the box.
- Experience driving new ideas forward from conception to final product.
- Experience writing C++.
- Experience working with in-engine animation systems.
- Knowledge of character rigging and related tools and systems.
Rockstar Games offers:
- Opportunity to work on world-class entertainment experiences.
- Work in an inclusive, highly-motivated environment.
- Opportunity to learn and collaborate with talented people.