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Guerrilla is seeking a Senior Game Systems Designer to design, prototype, and implement game systems that impact the short to mid-term gameplay loop. The ideal candidate will build designer workflows to support the development of content for these systems. They will work closely with Systems, Combat, Technical, and UI/UX Designers, as well as Gameplay Programmers, within multi-disciplinary teams.

Responsibilities:

  • Work closely with game directors to design and develop systems, content, and workflows that support player power, progression, and rewards.
  • Collaborate with Gameplay, Combat, and Technical Designers to develop scripting solutions that support the creation of gameplay systems content.
  • Support multi-disciplinary teams' efforts to implement gameplay features from concept to release at the highest possible quality in a timely manner.
  • Provide guidance and mentorship for junior to senior level Gameplay System Designers.

Requirements:

  • Proven experience as a Senior Gameplay System Designer (or related position).
  • Shipped at least one AAA game, preferably for an online multiplayer action, as a Gameplay Systems Designer or related position.
  • Proficiency in logic graph creation and development of user-friendly design tools with a systematic and modular approach.
  • Strong programming or scripting skills. Able to architect, write, debug and deconstruct complex systems in visual scripting languages.
  • Passion for, and deep understanding of, multiplayer action games.
  • Excellent interpersonal, written and verbal communication skills.
  • Comfortable with providing and receiving constructive criticism.
  • Self-motivated and take initiative.

Guerrilla Offers:

  • Visa, permit, relocation and immigration support for qualified candidates.
  • Hybrid work models allowing employees to work from home one or more days per week (depending on the role).
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Guerrilla