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Job Description

Bluehole Studio, aiming to provide fun and impressed experiences to global users, is seeking a Cinematic Lighting Junior Artist for Project AB. This role involves designing and implementing lighting for cinematic scenes using Unreal Engine, emphasizing mood and emotion through lighting, and effectively conveying various situations and spatial concepts through narrative lighting.

Role Involves:

  • Designing and implementing lighting for cinematic scenes using Unreal Engine 5 (real-time and pre-rendered).
  • Emphasizing mood and emotion through lighting.
  • Effectively conveying various situations and spatial concepts through narrative lighting.

Requirements:

  • Experience in lighting work within Unreal Engine 5.
  • Understanding of real-time rendering and lighting techniques (render pipeline, Lumen, Ray Tracing, etc.).
  • In-depth understanding of in-game and cinematic lighting.
  • Knowledge of shader and material work.
  • Basic proficiency in 3D software (Maya, Max, Blender, etc.).
  • Team collaboration and communication skills.

Bluehole Studio Offers:

  • Opportunity to work on a new Extraction RPG genre.
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