This Software Engineer role at Sony Interactive Entertainment involves developing software to ensure the compatibility of numerous PlayStation game titles on PS5 and future consoles. The engineer will contribute to improving the development TAT by designing, implementing, and operating PlayStation's system software and SDK build systems. They will also design, implement, and operate auxiliary tools to facilitate smooth bug verification and correction in collaboration with the QA team, thereby contributing to the operation of titles released in the past.
The team's mission is to ensure that game titles and applications running on PS4, which has an install base of over 100 million units worldwide, also work on PS5. This involves considering what system software and SDK for games should be like to enable past game titles to run on PlayStation's system software, and then developing that system. The team also analyzes and resolves bugs that occur during game title execution and develops and maintains build systems for system software and SDKs. Collaboration with other organizations, especially the QA team, is crucial for quickly identifying and fixing compatibility issues. The team contributes to building an environment where games continue to run stably even after system software and SDK updates are regularly performed on PlayStation consoles.
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