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This Software Engineer role at Sony Interactive Entertainment involves developing software to ensure the compatibility of numerous PlayStation game titles on PS5 and future consoles. The engineer will contribute to improving the development TAT by designing, implementing, and operating PlayStation's system software and SDK build systems. They will also design, implement, and operate auxiliary tools to facilitate smooth bug verification and correction in collaboration with the QA team, thereby contributing to the operation of titles released in the past.

The team's mission is to ensure that game titles and applications running on PS4, which has an install base of over 100 million units worldwide, also work on PS5. This involves considering what system software and SDK for games should be like to enable past game titles to run on PlayStation's system software, and then developing that system. The team also analyzes and resolves bugs that occur during game title execution and develops and maintains build systems for system software and SDKs. Collaboration with other organizations, especially the QA team, is crucial for quickly identifying and fixing compatibility issues. The team contributes to building an environment where games continue to run stably even after system software and SDK updates are regularly performed on PlayStation consoles.

Responsibilities Include:

  • Considering compatibility strategies for running more games on PlayStation consoles, designing compatible environments, and implementing them.
  • Designing, implementing, and operating PlayStation's system software and SDK build systems to improve development TAT.
  • Designing, implementing, and operating auxiliary tools to facilitate smooth bug verification and correction in collaboration with the QA team, thereby contributing to the operation of titles released in the past.

Requirements:

  • 3+ years of practical experience as a software programmer (C language).
  • Knowledge of application execution environments and OS.
  • Experience in analyzing applications and systems when bugs occur, and knowledge of analysis environments.
  • English: Must be comfortable reading and writing English, and not be resistant to communicating in English with overseas teams. Want: Not be resistant to discussions in English.
  • Japanese: Must have Japanese Language Proficiency Test N1 or equivalent or higher.

Preferred Skills:

  • Knowledge of tools used in build systems around the world.
  • Knowledge of development workflows using Git and Jenkins.
  • Reverse engineering skills.
  • Experience in building product build systems and QA work.
  • Experience in triage work or its support work.
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Sony Interactive Entertainment Inc.